Halftones

Blown-Out Dots

Blown-out dots are highlight halftone dots that wash out of the screen during development or break down mid-run, leaving hard edges where soft gradients belong.

Blown-out dots are highlight dots that never survive to the press. At 55 LPI the halftone cell measures 462 microns across, so a 5% dot is only about 115 microns wide, roughly one opening on a 230 mesh. That speck of hardened emulsion has almost no perimeter anchoring it to the threads, so it fails first. Under-exposure leaves emulsion soft on the mesh side and the 3-8% dots rinse straight down the drain during washout. Emulsion over mesh below 10% gives the dot no shoulder, and even a correctly exposed screen sheds highlights around impression 200 as squeegee pressure and wash-up abrade them.

The buyer's version: a gradient meant to fade into the shirt stops at a visible hard edge, like torn paper. On a 500-piece run the first hundred shirts have the fade and the last four hundred don't, which is worse than never having it, because nobody wants a box where the prints disagree with each other. I've pulled a screen mid-run and found the 4% dots simply gone, a clean bald patch in the stencil where the sky used to be.

The fix is stencil discipline, not artwork. Expose with a 21-step wedge and find the time that holds a 3% dot without hardening a 95%. Run dual-cure emulsion at 15-20% over mesh, coat 2/2 with a rounded edge, dry flat and fully, post-expose long runs. Most RIPs will enforce a minimum dot, so spec 3-5% and nothing smaller than the screen can hold ever reaches film.

New printers assume blown-out dots mean the film was too light or the RIP dropped them. Hold the positive up to a light and the dots are usually right there, sharp and dense. The image made it to the film. It just never made it into the emulsion.

Worked examples

Blow-out, side by sideDots this small have almost no surface area gripping the mesh — they rinse away during washout or crumble mid-run.
Halftone highlight dots at 4 percent that are too small to hold

Blown out at 4%

Halftone highlight dots at 12 percent that hold reliably

Safe at 12%

These examples are generated from actual halftone geometry — dot radius solved from coverage, grids rotated to real screen angles, and the moiré produced by genuine interference between two grids. Screen rendering is cleaner than fabric: on a shirt, expect gain to darken every tone shown here.

Related terms

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